Pantheons

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Specific Organizations: Akkenbar Empire | Boar Herpes Academy | Order of Thunder Pantheons & Deities of Aleen-gha The deities and pantheons of Aleen-gha are as diverse as they are plentiful. Throughout the millenia, gods have risen and fallen, pantheons formed and destroyed, and great spirits born and died. Below is a compendium of all divine entities, be they groups of gods, the gods themselves, great immortal primordial beings, renowned woodland spirits, or well-known constellations in the night sky. Compared the the depth of the Blossom of Time, the lifespan of an "immortal" deity is but a blink of an eye. (The deities of Aleen-gha are all homebrewed. However, the planes of existence are taken straight from D&D's classical "Great Wheel" for simplicity's sake and because I'm too lazy to come up with something better and because I personally like the mythology and detail surrounding it and such and yeah!)

Pantheons
Every pantheon shares one simple but key aspect: they each have within them at least two full-fledged deities belonging to it. In some cases, these deities may be worshiped as a separate deity outside of any pantheon. But for the most part, the gods listed below belong in groups and are thus worshiped as a unified whole.

Beoric Five
These five deities represent all of dwarvenkind that reside in and near the infamous Beoric Mountains. They are widely accepted as the gods of light and truth among the dwarves so much so that even some humans and elves pray to them on occasion. Most of the dwarves of this massive region regard the Beoric Five as the creators of all dwarvenkind and the creators of the earth in which they dwell. It is widely believed that the Beoric Five have developed the Earthly Council which convenes once every thousand years to address the state of dwarven affairs. Some of the most legendary dwarven figures are said to have attended these council meetings with the gods themselves. Dwarven kings and queens who reigned during an Earthly Council each have claimed to be present in the light of the Five and it is known that historical heroes of dwarvenkind who have passed into the heavenly realms in which the Five reside are recurring members of the Earthly Council.

Az-Dreuzona
Lawful Good

Domains: Life, Light, War

The Mother of Light, the Torchbearer, the Keeper of the Flame, Az-Dreuzona is recognized as the bringer of light to the world of the dwarves. Although dwarves can naturally see in the dark to certain distances, it is their capacity for light that separates their righteous civilizations from other depth-dwellers. Az-Dreuzona is always depicted holding a great dwarven lantern in one hand while wielding a shield in the other. She is prayed to for protection, for guidance, and for wisdom. Dwarven paladins who revere her over others of the Five are renowned for their bravery in battle and their dedication to their companions. Each and every one of them are willing to lay down their lives for those they have sworn to protect. One such paladin is none other than the dwarf Lumynae, who has sworn to protect Boar Herpes Academy and her squad-mates above all else.

Beor
Lawful Good

Domains: Life, Nature, War

The Earthbringer, the Bearded Father, the Mountain Shaper, Beor is worshiped as the father of all dwarves and the first and foremost of the Beoric Five. He is the most powerful of the pantheon and leads the other four and the lesser beings in the Earthly Council. He is depicted as having a great grey beard and is clad in full-plate dwarven armor with a massive two-handed dwarven warhammer in his possession. It is said that prayers to Beor only come to him when all else fails, as his will is greatest in times of great desperation.

Grim
True Neutral

Domains: Death, Life, Nature

Known as the Stolid Rock, the Tomb Builder, Grim is the dwarven god of both life and death. Many humans who speak Riedran mistake Grim's name for what it sounds like, but in fact it translates literally to "Rock" in the dwarven language of Myntrake. Priest of Grim are present for the births of newborn dwarven babies and also preside over the burials of all dwarves of their clan.

Grungsliv
Neutral Good

Domains: Knowledge

The Hammer that Creates, the Great Anvil, the Tempered Steel. Grungsliv is the god of smithing and crafting of all kinds. Dwarves who dedicate their lives to their trade or their craft worship Grungsliv on a daily basis to help hone their skill.

Warsilned
Chaotic Good

Domains: Trickery

The youngest of the Beoric Five, Warsilned was often left to his own devices in the early years of dwarvenkind. As such, he has become known for the pranks he plays on his elder kin, and those who worship him most often worship in secret. In fact, Warsilned is sometimes added to the oft-tabooed pantheon known as the Syndicate of the Lost. He is primarily worshiped by dwarf rogues who wish to skulk in the shadows. And although he is thought to be a thief himself, he is rarely associated with malicious intent or any truly evil thoughts.

Elven Pantheon of Svar-tu
The ancient elves of the air island region more recently known as Nack were widely swept aside once the humans began to dominate the realm. Their pantheon of gods and goddesses, mostly androgynous, were widely forgotten except by the elves themselves and various scholars. The elves named their realm Svar-tu. Below are the currently known gods and goddesses of this pantheon.

Barratu
Neutral Evil

Domains: Death, Tempest, War

The God of Pain, Barratu is the lesser-known brother of Lorressa. His likeness is rarely depicted as he is solely worshiped by those who blatantly wish harm upon others, and his name is uttered in the most vile of curses. He is described as a muscular elf wreathed in barbed wire, his piercing eyes gazing at any onlooker in contempt. Statues of his likeness are nearly nonexistent, and his followers never congregate. He is known primarily through word of mouth as there are no temples erected in his name, and the Svar-tu tend to reserve his summons for acts of vengeance and hatred alone.

Tree of Pain
A definitive symbol of Barratu, this wicked tree resides within the Temple of Anguish in Barratu's Plane of Pain. Its massive trunk is embedded in the temple's central atrium, and it reaches over 200 feet high. Black leaves adorn the tree and its numerous twisting branches feature thousands of massive, four foot thorns, the vast majority of which have a humanoid being impaled upon them. These poor souls are trapped upon the tree, doomed to an eternity of unspeakable pain.

SH 671, March 5th: The Tree of Pain's power is compromised after Freia uses the Flower of Myralda to inject the essence of life and joy into its trunk. The leaves turn from black to green and the thorns shrink back into the branches, releases the thousands of individuals impaled upon them. A small hole appears in the skies above, puncturing the red, cloudy overcast and revealing a blue sky. (read more on Episode 4: “The Tree of Pain”)

Shrike
This massive creature stands 9 feet tall and seems to be made solely of chrome steel blades and razors. It has four long arms that end with wickedly sharp blades and needles, and it seems to be the embodiment of Pain itself. It is said that the Shrike can bend time itself and is inhumanly fast, and its primary purpose is to impale new bodies cursed to the Plane of Pain to the Tree of Pain. He is the silent avatar of Barratu himself.

SH 671, March 5th: A group of adventurers infiltrate the Temple of Anguish and destroy the Shrike, who crumbles into a pile of shattered blades. (read more on Episode 4: “The Tree of Pain”)

Lorressa
True Neutral

Domains: Death, Knowledge, Nature

The androgynous God of Death, Lorressa is depicted as a slight and pale elf garbed in wispy, flowing robes of black and gray-green. In one hand s/he holds a bouquet of lilies and in the other hand a minute sphere is held amidst grotesquely long finger nails. Svar-tu elves say that the sphere represents the spirit that has been plucked from the flesh while the lilies signify that the balance of life has been restored by death. Lorressa's androgynous nature signifies the equivalence between both men and women of the elven kind, and s/he is both loved and feared by the elves that worship him/her. Statues of his/her likeness are often found within Svar-tu sepulchers and hidden graves. She is also found amidst other statues and paintings of the Svar-tu pantheon in houses and groves of worship. S/he has no commandments for her followers but to die, for Lorressa's touch is inevitable.

Myralda
Chaotic Good

Domains: Life, Light, Nature

The silver-hair Goddess of Life and Joy, Myralda is the spiritual manifestation of love, life, and joy for her worshipers. She is widely popular among the Svar-tu and still has had many worshipers after the withering of the elven civilizations in Nack. She is always shown with a loving, maternal smile upon her lips and her eyes seem to radiate kindness even in the most worn statues and tattered tapestries that carry her illustration. She is the bringer of song, dance, artistry. She is the mother of all children and the embodiment of sentiment and compassion. Her love and kindness has spread so far in time that many surface non-elves have erected temples in her name, even if she isn't considered part of the rest of the forgotten pantheon of Svar-tu.

Sakarin
Chaotic Neutral

Domains: Life, Nature, Trickery

The androgynous God of Lust and Love, Sakarin tempts his/her followers into giving into their baser urges. The elves of Svar-tu were known for their passions and debauchery in comparison to most other civilized cultures. To an outsider, this behavior may seem outrageous and sinful, but to worshipers of Sakarin and the rest of the Svar-tu pantheon the actions of love-making and open passion is a form of artistry and worship. Sakarin is often depicted nude with an ornate wineglass in one hand and the other hand gesturing "come hither" to those who gaze upon his/her likeness. Temples that are erected in his/her name often have many rooms reserved for love-making and usually have a large chamber for mass orgies and other relatively ludicrous acts of debauchery.

Old Gods of Tochku
This minor pantheon includes four ancient gods that were widely worshiped in the First Age in the northeast area of Altha-Feor, which includes the areas of Tochku and Mitsuko. These gods are often depicted as a set of statues surrounding a fifth mysteriously unnamed statue.

Jishikami
Neutral Good

Domains: Life, Light, Trickery

Often called the Goddess of Charity or the Clever Benefactor, Jishikami was widely worshiped in the old world in realms such as Mitsuko and Tochku but since the end of the First Age and the burning of the old histories of the area, her name and her temples were buried and forgotten. In her time of great worship, however, she was known to often play tricks on those who were greedy or nasty until they learned the error of their ways. Statues of her likeness almost always depict her wearing two distinct kimonos and usually show her holding a woven basket filled with food and goods in her hands. She is worshiped primarily as a part of the Old Gods of Tochku and not as a separate entity. She quietly asks of her followers:
 * The next sun will always rise and shed light anew, so never give up hope.
 * Every moment is a chance for a valuable lesson, so never let your clever mind lose an opportunity.
 * Every individual deserves a chance for redemption, so keep an open mind for second chances.

Raisekami
[unknown]

Domains: [unknown]

Known as the Eyes of the Next World, the God of Death. Not much is currently known about Raisekami. Statues of his likeness always depict him with eyes that seem to bore into one's soul. He is clean shaven and has very short hair. Sometimes he is shown holding a skull in his left hand. He appears to be part of a pantheon worshiped as a group known as the Old Gods of Tochku.

Sensokami
[unknown]

Domains: [unknown]

Known as the Blade Mistress, the Goddess of War. Not much is currently known about Sensokami. Statues of her likeness usually depict her in full battle dress. She is always armed with a large katana. She appears to be part of a pantheon worshiped as a group known as the Old Gods of Tochku.

Shizenkami
[unknown]

Domains: [unknown]

Known as the Weeping Shaman, God of Nature and Cycles. Not much is currently known about Raisekami. Statues of his likeness always depict him shedding tears. He is burly and has a large, full beard. He is usually holding a wreath made of various ferns in one of his hands. He appears to be part of a pantheon worshipped as a group known as the Old Gods of Tochku.

Sky Trichotomy
While known primarily as the Trichotomy by followers which might imply an equilibrium between the three deities, more educated followers see the secondary gods as aspects of the primary god, Ulsted. This pantheon was primarily worshiped by the humans of the now forgotten empire of Meteoro, and is revered by the much older Empire of Nack as a whole.

Ulsted
True Neutral

Domains: Light, Tempest, War

(c. SH 0) Ulsted is revered as the creator of the wind, clouds, and sky itself within the realm of Nack. While he is predominantly worshiped by the human Empire of Nack, nearly every inhabitant of the airborne region recognizes his influence over the weather. Sky sailors and farmers alike pray to Ulsted on a regular basis for favorable winds and sunny skies. Temples dedicated to the Ulsted and the Sky Trichotomy are dotted throughout the entire air island region.

(c. AB 1000) The primary deity of the Sky Trichotomy, this god is known by the great and ancient statues that are hidden deep within the Forever Forest. His likeness is carved in stone, a beard of ivy normally grows strong from his chin and a halo of wispy clouds floats above his head as a constant reminder of the divine and majestic miracle of the sky. While his statues may still stand, his worshipers have all but disappeared from the world. Those that might still live are forced to praise him in secret. Ever since the fall of the Meteoro, the religion has been banned by all non-human organizations in Jatua. He is always depicted carrying a great two-headed flail called the Meteor Hammer. Each head is in turn worshiped as a lesser god of the sky. The two flail-heads and their wielder make up the Sky Trichotomy.

Harsted
Lawful Good

Domains: Life, Light, Tempest

The god of the sun, Harsted is represented by a flaming flail-head wielded by Ulsted, the god of the sky. He represents one half of the Meteor Hammer. His physical form is depicted as a nude, muscular clean-shaven man with a flaming crown atop his head. He represents all that is light upon the world and is the healer of all wounds. His temples are often built with many openings and windows as to let the sunlight in throughout as much of the day as possible. He is the antithesis of darkness and his sister-deity Runsted, and while his followers often wage war against Runsted's devout, the two deities understand that they are inextricably linked within the Trichotomy and their neutral brother- and master- deity Ulsted.

SH 668: The syndicate known as the Vengeful Sun, comprised of vampire and lycanthrope hunters who are in large part devout followers of Harsted, is formed in the god's honor.

Runsted
Chaotic Evil

Domains: Death, Tempest, War

The goddess of the moon, Runsted is the second flail-head of the Meteor Hammer. The flail-head cracked and dented, full of minute crevasses. She is thought to be worshiped only at night by those of foul intent. She is quite literally the moon itself. When she appears to her devout followers in a humanoid form, the moon itself winks out of existence for the time. She is usually seen with long, flowing black hair and a pale, nude body. Her face and her flesh are indented with miniature craters. Yet while this blemish may seem unsightly in some people, Runsted still possesses an otherworldly beauty beyond description. She has a fickle relationship with her counterpart deity, Harsted, and although the two are usually worshiped by sworn enemies, Runsted and Harsted are seen as two sides of the same coin by those who worship the Trichotomy as a whole or follow the wisdom of Ulsted.

Her influence is strong among both vampires and lycanthrope communities, and her connection to both monsters creates a strange tension between the two groups' mutual animosity.

SH 670, November 18: The vampire-adventurer Halcyon summons Runsted via a wish spell and sacrifices his devout, knightly companion in order to lift a curse upon himself. Begrudgingly, Runsted slays the knight and releases the curse. But she tells him that if the cleric should ever falter in his devotion to her, he should receive a curse ten times as bad...

Syndicate of the Lost
The Syndicate of the Lost is a unique pantheon that appeals to outsiders of all shapes and sizes, and was primarily recognized by peoples of those particular demographics in the western and central regions of Altha-Feor in the latter half of the Age of Shargas. These deities belong to no particular race or civilization but instead gather their loyalty from those who feel that the status quo is not for them.

Teroro
Chaotic Neutral

Domains: Arcana, Knowledge, Trickery, War

The God of the Knife, the Black Cloud, the Reconciler of Outcasts, Teroro is worshiped primarily by societal outsiders with a wicked side to them. He appeals primarily to cultists and criminals and to racial outcasts. Many tieflings and drow who find themselves separated from their own kind for one reason or another flock to Teroro for guidance and knowledge. He is depicted as a lithe warrior wielding a wand in one hand and a dagger in the other, with two wicked horns twisting out from his bald head. His brown-black skin glistens with sweat and he is usually wearing only a loin cloth in secret statues portraying his likeness.

Warsilned
(see Warsilned in the Beoric Five pantheon)

Individual Deities
These deities belong to no particular pantheon and are worshiped individually. They may be worshiped by a community of individuals, by a specific race, or by an entire kingdom or empire as the patron deity of that organization. Many deities might not be considered as such by other individuals, but as long as they were at some point worshiped as a true god, they will be recorded here in this list.

Aleen
Alignment Not Applicable

Aleen, the First Light, is not actually a deity at all compared to all of the other gods of the world. She is, quite simply, the First Light and Creator of the universe of Aleen-gha. Not only did she form the inner and the outer planes of the multiverse, but she is the world of Aleen-gha, including its parallel planes. Some would call her the mother of all Primal Spirits, others may call her the Goddess of the Gods, and most believe that she is indeed the world that they live upon: a living, breathing organism that protects and sustains all living beings.

She is more celebrated as a recognized authority by those who follow the Primal Paths than by those who follow Divine Gods. While the Gods themselves are, for the most part, very aware of the existence of their Creator, many are reluctant to reveal this truth to their followers, afraid that the notion might undermine their authority. With that notion, she is actually not well known in certain ages and locations, and has never been worshiped widely as far as we know. But for many who follow the School of Threnos, Aleen is simply just a particularly powerful deity and by no means the creator of the universe and of time itself. To most of us at the School, no single deity compares to the depth of existence, and none shall call themselves the creators of creation itself.

Many stories abound of Aleen, the Creator, the First Light, but there is one story that is known as the most recognized Origin Myth. It is told roughly as follows:

''Within the Void, the Creator had made the Primordials first followed shortly thereafter by the Gods. And with no place of belonging, the Creator gave the Primordials the Inner Planes, where the raw material of Creation was thrown about. And the Creator gave the Gods the Outer Planes, where the Creator’s Light had shown them their realm. The Gods and Primordials had Become, gifted with senses, being, and will. And they called their Creator Aleen, the First Light. And under Aleen’s Light, the Gods and Primordials existed in harmony. And long was it so.

''At the Dawn of Time when the flame of Aleen was brightest, she had come to realize that her creation of both the Gods and the Primordials was a selfish one. While she made them from her own hand, she had not loved them. And though all of the Gods and Primordials had acknowledged her for their creation, they did not love her. And so it was at the Dawn of Time that Aleen, the Creator, the First Light, lay herself to rest in a pocket of the Void between the Outer Planes and the Inner Planes for the final time. She was transformed when her ethereal body was folded. The Matter of her body had become the clay of the world. Her hair, the brush and foliage and forests. Her bones, the mountains and spines of the world. Her tears, filling the vast crevasses, became the oceans.

''It was at this moment of Aleen’s final act when the Blossom of Time was realized, and the many cycles of the world were set into motion. Aleen had thus become the world of Aleen-gha: the Primary World, the Feywild, and the Shadowfell. And from the Light of her Creation, mortal Life spontaneously Became.''

Alfan Skystone
Lawful Good

Domains: Knowledge, Life, War

The Floating Mountain, the Earth in the Sky, the Thrown Stone, Alfan Skystone is hailed as the creator god of the dwarves of Nack. To those who worship him, he is seen as the brother to Ulsted, and represents the other half of Ulsted -- the one who created the lands that float in the sky. However, devout worshipers of Ulsted refute this claim and say that Alfan Skystone is nothing more than a mere myth created by a lesser race. The dwarves of Nack simply ignore this train of thinking and are more than happy being stubbornly situated with their beliefs.

Arrkoth
True Neutral Domains: Earth, Nature, Strength

The God of High Earth, the Mountain Father. Legend has it that he created the crust of the world and from the stone and clay of the lands raised the mountains of Aleen-gha. It is said that Arrkoth is also deeply intertwined with many of the primal spirits. Some worshippers may agree that Arrkoth and some of the primal spirits are one in the same. Many goliaths who reside atop the mountains of Aleen-gha revere Arrkoth above all other deities. Many other mountain dwellers and even those who lives on hills and plains where the dry earth frequently shows itself also worship Arrkoth. He commands of his followers:
 * Treat the earth as your brother and never allow unnatural harm to befall him.
 * Be strong like the mountains and never let your guard down.
 * Protect your brothers and sisters at all cost.

El
Lawful Neutral

Domains: Civilization, Destruction, War

The One God El is worshiped widely by the humans of the Akkenbar Empire in southern Altha-Feor. To his worshipers, he is the only god in the world. All others gods and spirits are considered false and sacrilegious. The distinct warmongering culture of Akkenbar stems greatly from El, and he bestows his divine influence upon his followers in very subtle ways. He is a cruel but just god and only the greatest of warriors or priests who show the absolute most potential are blessed with magical abilities. Very, very few worshipers of El possess any kind of magical power. Where they lack in power, however, the more than make up for in fervor. Many outsiders view El as a corrupt deity who wants nothing more than to destroy all life and put his likeness into the minds of all that he crushes. He demands of his followers:
 * Train all your life for war because war is life.
 * Be ruthless and strong and know you shall receive no mercy.
 * Destroy all who oppose you with the might and ferocity of a lion.

Galbrana Greenhair
True Neutral

Domains: Unknown

The Wooden Goddess, worshiped mostly by elves and woodland folk in and around the Forever Forest. She is depicted as a wooden nymph hidden amidst a grove of elms. She is also depicted as a great tree, usually elm, pine, or fir. Not much is known about her from outsiders since her followers are generally part of an exclusive community. Her influence has spread after the fall of Meteoro and the Sky Trichotomy. Her followers revere every natural plant and abhor any unnatural use of its uses, which includes using wood to build unnatural structures or burn any wood that was not already fallen from its tree.

Jemorit
Chaotic Evil

Domains: Destruction, Strife, Torment

Goddess of Plague may be a misnomer, but followers of Jemorit abide by the notion to full extent. They believe that they themselves are the plague that infests the land, a path of destruction that leaves nothing in its wake but pain and death. Her followers currently (TH 10058) consist solely in the members of the Jemoritial Plague, a band of female marauding orcs that Jemorit had founded when she was a mortal. Though the vast majority of the world doesn't know of her existence, those within the Plague follow her devoutly as a goddess whose power rivals even Gruumsh. Jemorit is extremely misandrist and has her followers believe the females are the only true heirs of the world. Jemorit's followers believe they will grow in numbers and with that growth so will her power. She demands of her followers:
 * Strength in numbers outweighs independent strength as an avalanche outweighs a snowflake.
 * Slaughter all who stand in your path, and use those who survive to create more followers.
 * Abandon all male offspring and keep all female newborns for further growth.

Lafoz
True Neutral Domains: Change, Fate, Luck

The God of Luck, Fate's Tailor. Lafoz is worshiped by those who appreciate the balance of both luck and fate for neither has complete dominion of the ever-changing possibilities that the future holds. Ironically, Lafoz can bestow luck on his followers in times of dire need, but even to Lafoz, such luck can actually be better construed as fate since it has been manipulated by a greater hand. He has a restrained relationship with the Raven Queen, since they both share aspects of fate. He is worshiped primarily by thieves and merchants in Bottenhavet, specifically Sjobo. Lafoz jovially suggests of his followers:
 * Live life to the fullest and do not take any aspect of it too seriously.
 * Embrace chance for it plays an important role in fate.
 * Embrace fate for it settles the shaky hand of chance.

Locqwerthalyn
True Neutral

Domains: Knowledge, Nature, Tempest, War

The First Dragon, the Winged Goddess. Locqwerthalyn is the Creator Goddess of all dragons, good and evil. It is said that her first children created much of what the material realm of Aleen-gha is today, and Locqwerthalyn is credited with the introduction of draconic magic in the world. Many worshipers, particularly those who lived in the Age of the Settled Flame, believe that Locqwerthalyn and her first children created the airborne realm of Nack (which was mostly inhabited by the Svar-tu before the Nack Empire took hold). Unlike most other deities, Locqwerthalyn does not reside within the outer divine planes, nor does she have an avatar represent her in the Material Plane of Aleen-gha. She is quite literally a legendary and colossal gold dragon whose wingspan is greater than a mile. Her physical body has the power to envelope entire cities. All dragons that were born in the region now called Nack owe her existence to her, citing her as their mother and creator, for that is the truth of it. She and her dragon offspring created the Air Islands and formed the ages-old alliance with the Svar-tu Elves. However, in SH 500 she was beset by a massive fleet of airships and was subsequently defeated in combat by the first humans who formed the Nack Empire. Her body was magically petrified after her death and was affixed to the foundation for the design of the dragon-bladder ship called the Judicature. Locqwerthalyn directs her followers to: SH 500, February 14th: After many thousands of years of peace, Locqwerthalyn was attacked by foreign humans who would come to be known collectively as the Nack Empire. During the Battle of Locq, she fell from the skies as several airships of the Nack Fleet surrounded and attacked her and other lesser dragons and she was subsequently petrified and set as the figurehead of the Flagship Judicature.
 * Collect the treasures and knowledge of the world and create hoards that are a reflection of your power and influence.
 * Rule the world, for you are born to do so. How you rule the lesser races is up to you.
 * Command the air and the elements borne within you. Fear and awe should be your first weapons used in combat.

SH 670, November 18th: The existence of the Orb of Dragon Command is discovered by a group of adventurers when the wizard Selubrius divulges this secret information. The artifact of great power clearly has some link to Locqwerthalyn. (read more on Episode 8: “The Radiant Tower of Selubrius, Part 2”)

SH 671, January 3rd: It is discovered by the adventurers that the fabled Canary Scrolls have some connection to the Orb of Dragon Command and when the two are combined, it is said that their power can awaken Locqwerthalyn herself from her petrified state. (read more on Episode 4: “Escaping the Judicature”)

SH 671, February 4th: The adventurers discover the site where Locqwerthalyn had fallen to the island of Locq and carved a massive valley with her ruined body. It is rumored that the canary scrolls are located beneath the site where she fell during the Battle of Locq. (read more on Episode 11: “The Death of an Immortal”)

Red God
[unknown]

Domains: [unknown]

Very little is known about this deity. He embodies all flame and is worshiped by the enigmatic yet whimsical Magmus.

Demigods
The demigods of Aleen-gha are just as varied as their more powerful counterparts. Several demigods have risen from mortality, others have fallen from the greater pantheons and renown. The key differing factor of demigods and true gods seems to be the ability to bestow magical powers upon their worshipers, but this theory has yet to be truly solved in one way or the other. Many would argue that any "demigod" with the power to bestow magic upon mortals is therefore a god, but others would disagree. Many demigods are attached in some way or another to a greater deity while others manage to maintain their divine independence.

Triumvirate of Bahamut
See more of this organization's details here. The Triumvirate of Bahamut is represented by three demigods in service of the great dragon god known as Bahamut. While their divine origins are unclear, their power and history became much more clear in the legendary events of the Orbs of the Archeron adventure arc.

Archeron
One of the originators of the Holy Triumvirate of Bahamut. Betrayed Kheldalon and Arendia in order to seek power over all of Aleen-gha. His essence was bound to a demi-plane with five Orbs of Power. After his corruption, he was replaced by Dwarf Paladin Auryn.

Arendia
One of the originators of the Holy Triumvirate of Bahamut. High Templar reincarnation currently (SH 1310) residing at the Cloudy Island.

Auryn
First born as a dwarven mortal, legend has it that Auryn was given the gift of immortality by Bahamut for his undying faith in him and his service as a paladin to the Holy Triumvirate of Bahamut. He essentially replaced Archeron as part of the Triumvirate after his betrayal. High Templar reincarnation currently residing somwhere in Bottenhavet.

Kheldalon
One of the originators of the Holy Triumvirate of Bahamut. High Templar reincarnation currently residing in Spearsdale.

Archdevils
The archdevils described throughout most of the history of D&D can be found elsewhere on the internet. The world of Aleen-gha contains the Nine Hells and all of the named devils within it. The devils listed below are the unofficial dukes, duchesses and other lower-level devils in service to one or more of the named devils.

Egon
Known commonly as "Egon the Lustful," this devil is a lieutenant in the service of both Belial and Fierna in the fourth layer of the Nine Hells, Phlegethos. It is said that he was once a great paladin who fell from grace when he was seduced by the Lady Fierna herself. His fall was swift and his rise into power within the Nine Hells was equally expedient. He is depicted as a tall, handsome man clad in plate armor as black as obsidian. His ranseur, Akaid, represents both his holy symbol in devotion to Belial and his love for Fierna.

SH 670, November 18th: Egon is suddenly aware of the existence of a puny mortal known as Halcyon. He is now compelled through the incomprehensible magic from the Deck of Many Things to torment, torture, and eventually destroy the half-elf.

SH 670, December 4th: Several imps jump through a gate spell from Phlegethos midair and onto the ElectroZephyr! Halcyon and his companions manage to fight off the intruders.

SH 671, January 13th: After over a month of silence, Egon sends in another wave of devils through another gate spell from Phlegethos. Again, Halcyon is able to easily dispatch these creatures.

SH 671, February 2nd: After Diovax leads the unwitting adventurers into Phlegethos to retrieve the ElectroZephyr, Egon ambushes them and nearly kills Halcyon, but not before Lats lands a stunning strike and Lilhani administered a philter of love which led to Egon having a change of heart. After sending the ElectroZephyr back to Nack, somewhere between Locq and Spatera, Egon was imprisoned within a magic circle where he was thoroughly questioned. It appears he has had a change of heart, and longs for redemption for his long fall into darkness. He revealed that he was once a great paladin in a kingdom of great plains and horses, and that his first love, Judith had been killed by enemy marauders. He longs to be with Judith once again in Mount Celestia but knows that he is possessed by the wicked seduction of Fierna and through the power of the ranseur gifted to him by Belial, the weapon named Akaid. It is uncertain whether his possession will take hold once the magic circle lifts or if Egon will be able to hold on to who he truly was so long ago.

SH 671, February 2nd: Egon had begged the adventurers to let him die, so Lats began to drain his blood through the magic circle. Before he could finish, however, Egon was possessed by Belial and began to battle those who would euthanize him. A furious fight broke out, which Egon nearly won, despite being stripped of his devil armor and ranseur Akaid. Alas, after a magical misstep, Halcyon skewered Egon in the back with Akaid itself, destroying the archdevil once and for all. His body was turned to ash, and it is unclear whether Egon's soul was wiped out of existence or if he finally was granted redemption and given passage to the heavenly realm of Mount Celestia, to be with his love Judith... (read more of this incident at Episode 11: “The Death of an Immortal”) (now dead)''

Molten Juggernaut
Also called the "God Street Goliath," this unlikely devil takes the form of an ancient iron golem that seems to be constantly on the verge of melting into a puddle. Legends say that he patrols the "God Street" of the realm of Dis, the second layer of the Nine Hells. Any who are unfortunate enough to fall under his wrath for committing some obscure crime are stripped of their flesh and muscle by his iron fists whilst burning alive from his constantly searing body. He is considered to be one of the few dukes in service of Dispater, and controls an army of devilish constructs of his own. His origins are incredibly mysterious, and how he came to be a devil in the service of an Archduke of the Nine Hells is equally ponderous. Some say that the Juggernaut was forged by Dispater himself, while others say that he was a gift from Asmodeus. Still others say that he originally hailed from Mechanus after somehow turning purely evil.

SH 670, December 11th: The Molten Juggernaut becomes instantly aware of the gnome known as Lats Boldengrin after he draws the Flames card from the Deck of Many Things. He is now magically commanded to seek out and destroy the gnome by purely efficient means.

SH 670, December 17th: A massive force of modrons commanded by the God Street Goliath swarmed the island of Sweetwater in a failed attempt to assassinate Lats.

Primal Spirits
The primal spirits of Aleen-gha are seen less as divine beings and more as manifestations of the earth itself. For some, this means that each primal spirit is a manifestation in one form or another of Aleen herself. For others, this simply means that the earth has spontaneously manifested great spiritual beings of varying degrees of power. These spirits' connections to the divine has been a hotly debated topic for thousands of years.

Caldora
Named after the elven village that has grown and flourished within and around it, Caldora is a great primordial spirit that is deeply and magically in tune with the forest that it has protected for countless years.

SH 1997: The elves of Caldora have requested the help of Blessed Regalia troops sent from Boar Herpes to battle against an evil infestation of what are known as Rifters, evil extraplanar aliens whose purpose is unknown. What is known, however, is that if these Rifters manage to corrupt all of the seedlings, the last of which is Vhana, the forest and Caldora are doomed to an unknown horror.

Lestothiel
This spirit resides within a fabled oak tree located in a secret place deep within the Barrage of Bottenhavet. The tree is itself a link between the mortal world of Aleen-gha and the Feywild. In TH 10058, Bündchen Ambrosio spoke with Lestothiel and meditated for several hours within the Feywild. In return, the primal spirit blessed the elf.

Stars & Other Divine Entities
The following list incorporates all the other divine entities that may not fall under more common categories. This would include specific stars, constellations, perhaps even otherworldly planets or spirits of any kind that do not fall under any other category.

Counselor Constellation
This constellation represents the gathering place of the gods, specifically the Old Gods of Tochku. Legend has it that when the gods are conferring, the Counselor glows with divine light that shines down on all mortals, letting them know that their needs and desires are being looked after. Mesa Top is aligned directly under the Counselor.

Deities as Written in the Official 4th Edition D&D Rules
(Non-Homebrew Deities) These are all deities from the core rule books of the 4th Edition D&D. This list does not include deities found in other campaign settings such as the Forgotten Realms or Eberron.

Asmodeus Evil The God of Tyranny and Domination. (4e DMG pg. 162)

Avandra Good 

The God of Change. (4e PHB pg. 21)

Bahamut (Published) Lawful Good 

The Platinum Dragon. (4e PHB pg. 21) See Bahamut for the Aleen-gha version of this god.

Bane Evil

The God of War and Conquest. (4e DMG pg. 162)

Corellon Unaligned 

The God Spring, Beauty, and the Arts. (4e PHB pg. 21)

Erathis Unaligned

The God of Civilization. (4e PHB pg. 21)

Gruumsh Chaotic Evil 

The God of Destruction, Lord of the Marauding Barbarian Hordes. (4e DMG pg. 162)

Ioun Unaligned 

The God of Knowledge, Skill, and Prophecy. (4e PHB pg. 21)

Kord Unaligned 

The Storm God, Lord of Battle. (4e PHB pg. 22)

Lolth Chaotic Evil

The God of Shadow, Lies, and Spiders. (4e DMG pg. 163)

<p style="font: 12.5pt Arial;">Melora Unaligned

The God of the Wilderness and the Sea. (4e PHB pg. 22)

<p style="font: 12.5pt Arial;">Moradin Lawful Good

The God of Creation and Patron of Artisens. (4e PHB pg. 22)

<p style="font: 12.5pt Arial;">Pelor Good

The God of Sun and Summer, the Keeper of Time. (4e PHB pg. 22)

<p style="font: 12.5pt Arial;">Raven Queen Unaligned The God of Death, Spinner of Fate, Patron of Winter. (4e PHB pg. 22)

<p style="font: 12.5pt Arial;">Sehanine Unaligned

The God of Moon and Autumn, the Patron of Trickery and Illusions. (4e PHB pg. 22)

<p style="font: 12.5pt Arial;">Tharizdun Chaotic Evil

The God who created the Abyss, the Chained God, the Elder Elemental Eye. (4e DMG pg. 163)

<p style="font: 12.5pt Arial;">Tiamat Evil

The God of Wealth, Greed, and Envy. (4e DMG pg. 163)

<p style="font: 12.5pt Arial;">Torog Evil The God of the Underdark, Patron of Jailors and Torturers, the King that Crawls. (4e DMG pg. 163)

<p style="font: 12.5pt Arial;">Vecna Evil The God of Undead, Necromancy, and Secrets. (4e DMG pg. 163)

<p style="font: 12.5pt Arial;">Zehir Evil

The God of Darkness, Poison, and Assassins. (4e DMG pg. 163)

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Specific Organizations: Akkenbar Empire | Boar Herpes Academy | Order of Thunder