Heroes of the Slaadi Invasion

Sections: Main | Campaigns | Characters | NPCs | Locales | Culture | History | Artifacts | Maps

Characters: Slaadi Invasion | Coipor Alliance | Northern Strife, Part 1 | Northern Strife, Part 2 | Haven Infiltration | Vale of Lost Memories | Swamp of Vutha Valignat | Orbs of the Archeron | Illithid Empire of Thithnihl | Hollows | Black As Pitch | Air Islands of Nack | BUFD Wars | Weapon of the Gods | Couatlán | Getting the Band Back Together

Other: Journals Heroes of the Slaadi Invasion While our records of the events during the Slaadi Invasion of TH 1597 are not complete, our accounts of the central heroic figures are fairly accurate. Below you'll see a list of each character from the Slaadi Invasion campaign, their background and perhaps a portion of their accomplishments during this tumultuous time.

Dfyr Dfad
(Played by McStew)

Human Monk, Reaping Mauler

Biography: Born TH 1575. Dfyr Dfad comes from the Delian Islands, a small archipelago in the southern tropics. His dark skin and short patience well exhibit a typical Delian exterior. Delians live in small, tightly-knit communities with no real form of government. Tradition and practicality determine most of their decisions. Their greatest tradition is therefore a practical one. Resources are very limited on the islands, and each new generation brings new challenges to the culture. To ensure that their society continues to grow, each Delian must embark on a pilgrimage on their 20th birthday. By the time they reach the age of 19, their parents have taught them everything that they can, and each person undergoes monastic training. They are trained in martial arts, bodily control, and the language of the mainland in order to give them hope of completing their quest. The purpose of the pilgrimage is to retrieve something from the outside world that can better the quality of life at home. It can be anything: a new technology, a philosophical concept, a natural resource, or even an arcane technique. This gift is to be presented to one's family upon return, and if accepted, to be integrated into the culture by the father. Rarely is a gift rejected by the parents, and it is even more rare for someone to return with a gift unworthy of acceptance. The goal is not to impress anyone or receive any personal glory, but to bring something truly helpful and practical into the small world of the culture. Dfyr is searching. He has been searching for 3 years, and has not yet found anything that could be of use to his people. If he does not find something quickly, he will begin to lose himself in the madness of war and greed on the mainland. Boats can only travel so far, and not all the Monks of his age may search in peace. In his quest, Dfyr has run into his childhood rival several times, Ysidoro Dupan. This rival will not be outdone, and he has gone to great lengths to ensure that Dfyr does not find a gift more significant than his own. This disregard for the good of Delia outrages Dfyr, and he has made it his personal mission to hunt down Ysidoro and bring him to justice one way or another. There is only one thing in the world he would rather do, and it will have to wait.

Notable Acts:
 * Died TH 1597 at the hands of his nemesis Ysidoro in Ganthovin.

Felix Ironbreaker
(Played by M. Vos)

Dwarf Fighter, Stonelord

Biography: Born TH 1541. At 56 years of age, Felix is relatively young for a Dwarf. Descendant of a long and highly influential group of dwarves known as the Ironbreaker Clan, he has decided to leave his Stronghold, Hammerfall, behind to adventure the world looking for fame and fortune. Many of his ancestors are renowned dwarven smiths, but it takes decades, if not centuries to master dwarven armor and weapon smithing. Even though he has put his smithing apprenticeship on hold, he is open to any knowledge he can gain on the road. However, he does carry with him a priceless family heirloom a heavily rune encrusted warhammer, Gromthor, to aid him in his travels. Due to his age and situation in the world, he is an inexperienced traveler, and is prone to making ill-informed mistakes and poor decisions. His natural dwarven hardiness and bullheadedness has gotten him through his problems so far, but his reserved attitude and poor social skills have not made him popular outside of his hold. Stout and short as his kind rightfully should be, he is even more resilient than the average dwarf. He is a firm believer of doing battle with both feet firmly on the ground, and really doesn’t care for water in any capacity. As comes natural to most dwarves he absolutely despises riffraff and forged dwarven work. During his time at Hammerfall, he spent an inordinate amount of time around Gnomish merchants and picked up a liking for the puny folk, as well as an appraisal trick or two.

Notable Acts:
 * Helped end the Slaadi Invasion by killing Zgotar the Incorrigible.

Gonz Puddlefoot
(Played by Alex P.)

Halfling Druid

Biography: Born approx. TH 1570. The Puddlefoot Clan was always one to live near water (thusly where the “Puddlefoot” comes from) and always enjoyed being outside and enjoying nature. One day while Gonz was going on a short stroll smoking his pipe-weed he stumbled upon a small camp that was quite well hidden. There was a small fire with a bubbling stew pot hanging over it and next to the fire was a tall, wiry elf. The elf smiled at Gonz and asked if he would stay for dinner and feast upon the stew that he made, enough for two people, almost as if he was expecting company. It was during dinner that the elf told Gonz that he has been watching him for some time and noticed the way in which he enjoyed nature. He then told Gonz that he was a druid and he explained what druidism was about. They talked about the forest and the rolling streams that the Puddlefoot clan always seemed to be at home near and other things of that nature for many hours. That is when the elf extended an invitation to join his druidic order, “The Silent Wind”. Gonz accepted the invitation and after visiting his family’s camp and explaining that he would be going away, he went back to the forest at the Silent Wind grove and started training in the druidic ways. After many countless years of training, Gonz felt an upset in the natural order of things. That is when he decided to go to human society to figure out what had happened. Gonz saw a posting for mercenary work and thought that might answer his question on what was going on in the world and upsetting the natural order of things.

Notable Acts:
 * Died TH 1597 from a lethal disease.

Insidia Tarbid
(Played by M. Carrico)

Half-Elf Fighter/Thief

Biography: Born approx. TH 1575. Insidia Tarbid remembers oddly fragmented parts of his past. He remembers only the faces of his human mother and elven father. He vaguely remembers growing up in a frontier farming community. As a kid he was quick to learn and faster to become bored. Naturally, he got in a lot of trouble, and the church of Bahamut said he had no “direction” and “lacked a healthy fear of the gods.” The church had branded the symbol of Bahamut (a dragon's head on a shield) on his left palm so that he would never forget that there is justice and retribution for his actions. He remembers at age 15 that he was sitting on a side of a seemingly endless dirt road, dirty, tired, and hungry. The road stretched on for miles in both directions, with only one tree visible in the entire flat, desolate area. He couldn’t figure out where he was or why he was there. But for some reason he saw terrified faces every time he closed his eyes. From then on he had joined a traveling troupe of entertainers who taught him a few tricks of the trade. They called him “Sid” as a nickname and he preferred it that way. A few years later he left the group to survive on his on in various different towns. He began to develop a pattern in this way of living however, where he would build his way up in popularity among the thieves and their guilds only to grow popular enough to have a death warrant over his head. And because of this, he would travel from town to town to start anew. He worked as a mercenary and caravan guard for a while here and there until finally he found himself in Tauro where the last caravan he guarded at ended its route. There, he found the post for mercenaries.

Notable Acts:
 * Helped end the Slaadi Invasion by killing Zgotar the Incorrigible.

Kirama
(Played by Carrie G.)

Human Wizard

Biography: Born approx. TH 1580. Kira is from a small town called Sharn from the east. The town is self-sufficient, so there are rarely any foreigners visiting on no one ever has to leave. Thusly, the town isn’t very well known and rather secluded. Most of the townspeople make a living in agriculture and the town has very little defense. There are very few experienced fighters in the town, so luckily there aren’t many attacks. Kira decided to be a wizard at a young age, and never took much of an interest in the jobs the town provided. She spent her time studying spells and reading about other places in the town’s library. She dreamed of the day when she could leave the town and put her knowledge of history, towns, and wizardry to use. Because she spent most of her time reading, she was a little shy and apprehensive about leaving, but her family was eager to her to find her place in the world. She had heard of a city called Tauro, which was a week or so of travel away, so she decided to go there. When she arrived, she was amazed at the sights of a different town. She saw a post saying the town was in need of a few mercenaries, so she decided to join the small group, excited by the possibility of getting to see even more places and further refine her magical skills.

Notable Acts:
 * Helped end the Slaadi Invasion by killing Zgotar the Incorrigible.

Morbir
(Played by Gillfrost)

Dwarf Fighter

Biography: The adopted son of the lord of Strongheim. Foster child to Hroth and also his knight. Helps party for a time.

Notable Acts: [blank]

T'mak Gydar
(Played by Alex P.)

Human (Elan) Ardent

Biography: Born approx. TH 1300. As a young boy my parents and I were faithful followers of Pelor. That was until the Grotains came, evil followers of Asmodeus, the “Angry Flail” they were called came marching through our village and all the other villages throughout the surrounding countryside. The bastards accused us of being worthless vermin and held trials for most of the townspeople accusing us of treason. We had no chance; they strung up most of the townspeople, including my parents. I escaped. I prayed to Pelor why he would have let this happen. I received no answer and deduced that the gods were impotent and all people that worshiped were dull fools. I fled to the wilderness, not knowing anything of survival. I found myself coming to a large city named Zhinok-Rûn, the Grotain capital city tired and hungry. I lived as a beggar for many years. I survived the sweeping mace that occasionally came through the slums that wiped out much of the beggars. I barely survived and grew to hate the corrupt government. In that time I discovered that I had a hidden talent. My mind felt attuned to other people's minds. I felt their pain; I wanted to heal them. I began to heal people's wounds with my mind. I did not want to become a target of the nobles, because they did not like the ones who healed the sick and the dying; they preferred to just exterminate those whom they didn't feel were strong enough. A group of people who identified themselves as “The Eternal Ones” found me and asked me to join them in their order. I joined them and became reborn into an “Eternal One”. As an Eternal, I focused my mind abilities into healing much more of the wounded, taking their pain empathically and turning it into mine. I kept on healing the sick and needy. Eventually I had to flee the city because the name of “T'mak the Healer” was resonating up to the upper levels in Grotain society and there was a large bounty on my head. I have spent the last decade in the small town of Sharn, hiding under the alias of Tony Greyeyes in case the Grotains came searching for me.

Notable Acts:
 * Helped end the Slaadi Invasion by killing Zgotar the Incorrigible.

Sections: Main | Campaigns | Characters | NPCs | Locales | Culture | History | Artifacts | Maps

Characters: Slaadi Invasion | Coipor Alliance | Northern Strife, Part 1 | Northern Strife, Part 2 | Haven Infiltration | Vale of Lost Memories | Swamp of Vutha Valignat | Orbs of the Archeron | Illithid Empire of Thithnihl | Hollows | Black As Pitch | Air Islands of Nack | BUFD Wars | Weapon of the Gods | Couatlán | Getting the Band Back Together

Other: Journals