Airships

Sections: Main | Campaigns | Characters | NPCs | Locales | Culture | History | Artifacts | Maps

Artifacts: Armor | Weaponry | Airships | Blessed Regalia Airships of Aleen-gha The airships listed below range widely in size and purpose. Most of them are found within the Air Islands of Nack campaign, but airships from different time periods and locales are known to have existed.

Fingership Class
These are all tiny ships that by and large have a higher maneuverability and lower hull durability. They are the dog fighters of the airship community.

Black Albatross
This sleek, two-seater ship is made for stealth, and is used in many vampire-hunting-related reconnaissance missions by agents of the Vengeful Sun, specifically by Balasar and Kamenos.

SH 671, February 5-6: The Black Albatross lands in Locq with Balasar and Kamenos in pursuit of known vampiric spawn Brodeau and Noniye. Later, it was tethered to the ElectroZephyr. (read more on Episode 1: “Uniting the Tribes”)

Gadfly Mine
Produced by the large mechanized ship called the Goliath, these Gadfly Mines have extreme maneuverability in lieu of speed. And rather than attacking with any projectile, they are programmed to attach themselves to any enemy airship and detonate, dealing devastating damage to the attached ship and any other nearby airships.

SH 671, March 8th: A single Goliath and several Gadfly Mines ambushed Lats Boldengrin and his allies mid-air roughly 50 miles southeast of the Monastery of the Black Wind. The Goliath was destroyed but not before destroying a couple large ships belonging to Lats' small fleet. (read more on Episode 6: “Crushing Gears and Smashing Boulders”)

Mosquito Fighter
The Mosquito Fighter is a tiny airship that holds only one person. They are usually docked within hangars aboard warships of the Nack Fleet and are known for their impressive speed and mobility. While they don't do much damage to other airships, their primary tactic is to attach to the enemy ship by puncturing it with its needle-like nose. Once attached, the pilot can then slip through the nozzle and stealthily board the ship.

SH 671, January 21st: An epic dog fight between six Mosquito Fighters takes place in the shadows of the Grey Whistler and the Golden Law. (read more on Episode 8: “Mosquito Fighter Down”)

Nightwing
Once in the possession of the vampire known as Valosine, this ship specializes in stealth and speed and has particular accommodations for vampires.

Warleaf
This Fingership Class ship is the dog fighter built by the Svar-tu. It's capable of quick turns and maneuvers and packs a heavy punch for its size.

Winged Velocipede
This velocipede, when pedaled, will flap its wings mechanically, allowing the rider to fly at around the same pace as a sparrow or bat. The rider can only keep up this pace for so long before exhaustion sets in, depending on the endurance of the rider. (read more on Episode 9: “The Journey to Bandle City” and Episode 8: “Mosquito Fighter Down”)

Balloonas Class
These small to medium airships most typically feature some sort of blimp system for propulsion and elevation, but don't necessarily do so. This class varies the most from ship to ship, and most airships in Nack fall into this category.

ElectroZephyr
A rare dragon-bladder ship made from the remains of an ancient blue dragon, the ElectroZephyr was specifically made to travel through storms. It is currently in possession of a group of adventurers, but it's easy to believe that these fellows may very well have stolen the ship from its original owner. It is known to be one of the newest ships built by the Dragon Shipwright's Guild and definitely one of the fastest ships in existence, clocking in at nearly 1.5 dragons!

SH 670, July: The ElectroZephyr is stolen by Lilhani. It's rightful owner is the wizard Selubrius.

SH 670, November 18th: Selubrius transfers ownership of the ElectroZephyr to Lilhani in exchange for them finding the Orb of Dragon Command.

SH 670, December 24th: The ElectroZephyr is picked up by the Judicature and kept as a friendly hostage for several days.

SH 671, January 1st: The ElectroZephyr and its crew escape the Judicature. It is assumed the the Nack Fleet are in pursuit of the rogue airship.

SH 671, January 4th: The ElectroZephyr and all of its crew are branded as enemies of the Empire.

SH 671, January 14th: The crew decide to leave the ElectroZephyr in Diovax's hands, who has promised to hide the infamous ship somewhere on Spatera.

(Detailed Schematics of the ElectroZephyr)



Goliath
Unlike most other airships described in this section, the Goliath is one of the only ships that was constructed solely by otherworldly beings, particularly by the evil modrons under the command of the Molten Juggernaut. It appears to be an assemblage of gears and cogs that mechanically all function together as a single entity infused with devilish magicks. It's primary ability is to split itself into two separate airships which can then barrel roll into enemies, dealing massive amount of damage with crushing gears and reforming so that any ship caught between is both crushed and instantly boarded by the mechanical evils aboard the Goliath. The Goliath also has the ability to produce as store deadly Gadfly Mines.

SH 671, March 8th: A single Goliath and several Gadfly Mines ambushed Lats Boldengrin and his allies mid-air roughly 50 miles southeast of the Monastery of the Black Wind. The Goliath was destroyed but not before destroying a couple large ships belonging to Lats' small fleet. (read more on Episode 6: “Crushing Gears and Smashing Boulders”)

Grape Marauder
An airship renowned for its purple hue and its sudden strikes from invisibility, the "Grape Marauder" is actually the name others give the ship in jest. According to Bruno, the ship's captain and the crew, the ship's proper name is the "Black Betty," but that name has yet to stick with anybody seriously.

SH 670, November 6th: The Grape Maurader attacked the ElectroZephyr in an attempt to take the ship as a prize as well as Lilhani for reasons unknown. It is later revealed that the wizard Selubrius hired Bruno and the Black Betty to hijack the ElectroZephyr and kill or capture Lilhani.

SH 670, November 20th: Bruno and the Grape Marauder strike again while the ElectroZephyr is traveling from Bruya to Runeterra. Now that the adventurers are working for Selubrius, it seems as though Bruno is out for vengeance and no longer under the direct employ of the old wizard!

Grey Whistler
This mundane ship was converted as a merchant-class barge a few years ago and is subtly owned by none other than Lord Diovax. It holds only two ballistas to defend itself from marauders, but its mundane booty usually keeps them away anyway.

SH 671, January 14th: A group of adventurers collectively known by the Nack Empire as the Blue Bandits have borrowed the ship from Diovax while he keeps their ElectroZephyr hidden. The Grey Whistler is then taken to Namara.

SH 671, January 21st: On the way to Namara, the Grey Whistler is flagged down by the Golden Law and temporarily held while the Blue Bandits fight their way free of the Golden Law. ''(read more on Episode 8: “Mosquito Fighter Down”)

Mace
Of dwarven make, the Mace is a standard balloonas class ship that doesn't actually have a balloon. Instead, it is powered by steam mixed in with the divine power of the Thrown Stone, Alfan Skystone. Captained by the greedy dwarf Rugor Ghemas, the Mace travels to many locations through Nack solely in search of treasure.

Throwing Stone
This dwarven ship consisted of several dwarves dedicated to pirating and harrying any towns small enough not to put up any real fight. It was constantly on the run from both the more honorable clans of Runeterra and the Empire of Nack.

SH 647: The dwarf known as Rugor Ghemas joined the Throwing Stone, where he spent pirating for over a decade.

c. SH 660: At some point, the pirates of the Throwing Stone were captured by the Maces of Bandle City and sent to the gallows for their murderous deeds. Since then, the Throwing Stone has been re-purposed as a Merchant Ship, captained by an honest dwarf.

c. SH 671: The half-elf warlock Cordithas Meyne has taken passage aboard the Throwing Stone, lending his arcane expertise where it was needed. After receiving a mysterious mission from his patron, he convinced the captain to take him across half of the realm of Nack, which eventually led him to the small island of Meowlo where he was attempting to intercept a small group known as the Blue Bandits.

Vilya
The three Vilya airships built by the Svar-tu are the only ships of their kind and are by far the biggest and best that the elves have to offer. Their primary ability is to teleport a short distance at will.

Vilya Lorressa
Named after the God of Death, the Lorressa is capable of shutting down the capabilities of other nearby ships temporarily with a necrotic magic.

Vilya Myralda
Named after the Goddess of Life and Joy, the Myralda can give a temporary boost to a nearby ship's hull.

Vilya Sakarin
Named after the Goddess of Lust and Love, the Sakarin can temporarily "charm" a nearby ship and cause it to change its bearing and speed.

Bunker Ships
The Bunker Ships of the Runeterra Fleet are initially attached to their parent Mountain Ship, sharing command centers and crews until detached. Once they break off from the Mountain Ship, they act as their own Balloonas Class ship, capable of defending itself in combat and communicating effectively with its parent Mountain Ship.

Alfan's Anvil


One of the four Bunker Ships for the Forge of Alfan, Alfan's Anvil is an upside-down-looking ship that acts as a tank. Can take a huge punch and usually attempts to intercept incoming attacks and protect its allies.

SH 671, March 20th: After helping to legitimize King Gron Alfansire's claim to the throne of Bandle City, a group of adventurers were given access to this ship along with the rest of the Runeterra Fleet. (read more on Episode 10: “A Molten Reckoning”)

Alfan's Bellows


One of the four Bunker Ships for the Forge of Alfan, Alfan's Bellows can create large air bursts that push other ships away.

SH 671, March 20th: After helping to legitimize King Gron Alfansire's claim to the throne of Bandle City, a group of adventurers were given access to this ship along with the rest of the Runeterra Fleet. (read more on Episode 10: “A Molten Reckoning”)

Alfan's Chisel


One of the four Bunker Ships for the Forge of Alfan, Alfan's Chisel focuses on skirmishing tactics. It moves fast and slices by other ships, dealing lots of damage.

SH 671, March 20th: After helping to legitimize King Gron Alfansire's claim to the throne of Bandle City, a group of adventurers were given access to this ship along with the rest of the Runeterra Fleet. (read more on Episode 10: “A Molten Reckoning”)

Alfan's Hammer


One of the four Bunker Ships for the Forge of Alfan, Alfan's Hammer specializes in sudden, quick movements that allow for it to slam into other ships, dealing a lot of damage.

SH 671, March 20th: After helping to legitimize King Gron Alfansire's claim to the throne of Bandle City, a group of adventurers were given access to this ship along with the rest of the Runeterra Fleet. (read more on Episode 10: “A Molten Reckoning”)

Goldgiver


The right-hand of Bandle Mountain, this ship is named after Silfdor Goldgiver, progenitor of the Silfdor Clan. The Goldgiver can fire in all directions and has extensions that act as harpoons which can pull ships closer to it.

SH 671, March 20th: After helping to legitimize King Gron Alfansire's claim to the throne of Bandle City, a group of adventurers were given access to this ship along with the rest of the Runeterra Fleet. (read more on Episode 10: “A Molten Reckoning”)

Hoarfrost Slugger


The Hoarfrost Slugger is the only Bunker Ship for the [[#Skystone Peak|Skystone Peak. It is a highly durable airship and is capable of packing a huge punch in close range aerial combat which allows it to break enemy ships apart and therefore infiltrate them. However, this capability comes at the coast of speed and mobility.

SH 671, March 20th: After helping to legitimize King Gron Alfansire's claim to the throne of Bandle City, a group of adventurers were given access to this ship along with the rest of the Runeterra Fleet. (read more on Episode 10: “A Molten Reckoning”)

Rivermaker


The left hand of Bandle Mountain, this bunker ship is named after Nommak Rivermaker, progenitor of the Nommaksire Clan. The ship flies through the air as if it were paddling down a river. It can deceptively slice through other ships, cleaving them in two and can also command stormy weather and smash ships with waves of stormwater.

SH 671, March 20th: After helping to legitimize King Gron Alfansire's claim to the throne of Bandle City, a group of adventurers were given access to this ship along with the rest of the Runeterra Fleet. (read more on Episode 10: “A Molten Reckoning”)

Warship Class
These behemoths are the standard flagship of any subdivision of the Nack Fleet, although there are rumors of the existence of Warship Class ships in the possession of Svar-tu elves or perhaps the dwarven clans of Runeterra.

Dragon Bladders of the Nack Fleet
The following Warship Class ships are all part of the Nack Fleet and command a slew of Balloonas Class and Fingership Class ships of their own. Each Dragon Bladder Warship is created out of the bladder of a one or two slain dragons, the magical essence of which powers the ship and gives it its unique properties. In essence, they all are under the overarching command of the Flagship Judicature.

Black Acumen


A Warship of colossal proportions, the Black Acumen's black dragon bladder is capable of dealing long-range acid damage in all directions.

Golden Law
This warship class vehicle is part of the Nack Fleet and carries out all orders from the Empire, usually on its own but sometimes accompanied by smaller ships.

SH 671, January 4th: The Golden Law is ordered to patrol the Cirrus Strait and intercept every airship heading westward. Over the next few weeks, they will intercept roughly half a dozen civilian ships and raid their goods and either rape or murder their crew members.

SH 671, January 21st: The Golden Law intercepts the Grey Whistler and proceeds to imprison the crew members. However, the crew, secretly members of the Blue Bandits, fight their way out of the warship and sabotage their engine, effectively causing it to fall out of the sky. (now destroyed)

Green Animus


The Green Animus bladder was the end product of a slain ancient green dragon. It is capable of dealing massive amounts of poisonous damage by emitting short, targeted bursts of clouds at its enemies.

White-Blue Concordat


This massive dragon bladder ship features the bladders of both a white dragon and a blue dragon, stretched thin into massive wings and part of the hull instead of the traditional blimp system. It is one of the most formidable ships in all of the Nack Fleet.

Mountain Ships
These massive ships are literally formed from specific mountaintops of Runeterra and are unique to the Runeterra Fleet comprised of soldiers from both Bandle City and Demacia. They each house their own share of Bunker Ships that can detach and reattach from the Mountain Ship. Each of these mountain ships requires dozens if not hundreds of crewmembers to operate.

Bandle Mountain


Bandle Mountain is the flagship of the three Mountain Ships. As large as a small city, this massive Mountain Ship often houses all of the Royal Council and is capable of landing and attaching to Bandle City itself. It's primary function in combat is to assist the bunker ships and smaller Fingership Class ships and enable them to coordinate and act more quickly. It is the tactical mastermind on the battlefield.

Bunker Ships include the Goldgiver and the Rivermaker.

SH 671, March 20th: After helping to legitimize King Gron Alfansire's claim to the throne of Bandle City, a group of adventurers were given access to this ship along with the rest of the Runeterra Fleet. (read more on Episode 10: “A Molten Reckoning”)

Forge of Alfan


This Mountain Ship acts as the industrial complex of the Runeterra Fleet. It’s rumored to house mysterious magical technology and produces tons of magical items.

Bunker Ships include Alfan's Anvil, Alfan's Bellows, Alfan's Chisel, and Alfan's Hammer.

SH 671, March 20th: After helping to legitimize King Gron Alfansire's claim to the throne of Bandle City, a group of adventurers were given access to this ship along with the rest of the Runeterra Fleet. (read more on Episode 10: “A Molten Reckoning”)

Skystone Peak


This Mountain Ship houses the Skystone Prison and is capable of shutting down the maneuverability of enemy ships.

Bunker Ship includes the Hoarfrost Slugger.

SH 671, March 20th: After helping to legitimize King Gron Alfansire's claim to the throne of Bandle City, a group of adventurers were given access to this ship along with the rest of the Runeterra Fleet. (read more on Episode 10: “A Molten Reckoning”)

Judicature
Known commonly as the mother of all dragon-bladder ships, the Flagship Judicature is the main ship in the massively powerful Nack Fleet. Unlike most other dragon-bladder ships that are designed like zeppelins after the bladder is expanded to house the engine, the Judicature is, quite literally, the petrified body of the ancient and legendary golden dragon known as Locqwerthalyn that is holding the bulk of the ship in her claws. The mass is manned by nearly five thousand crew members, transforming this colossal ship into a floating city that travels with its accompanying fleet. The ship is in a class all of its own and is commonly known as the "Cityship."

SH 504, February 2nd: The Flagship Judicature is commissioned for active service following its construction and the defeat of the last of the dragons.

SH 647, January 5th: Tes is named Admiral of the Fleet and is granted command of the Flagship Judicature.

SH 670, December 24th: The Judicature, along with the majority of the fleet, intercepts the ElectroZephyr, keeping its crew secured in the guest wing until it returns to Namara.

SH 671, January 3rd: Eight days after the capture of the crew aboard the ElectroZephyr, the group manages to escape the Judicature after causing a scene with a succubus! (read more on Episode 4: “Escaping the Judicature”)

(Detailed Maps of the Judicature)



Sections: Main | Campaigns | Characters | NPCs | Locales | Culture | History | Artifacts | Maps

Artifacts: Armor | Weaponry | Airships | Blessed Regalia