Organizations of Nack

Sections: Main | Campaigns | Characters | NPCs | Locales | Culture | History | Artifacts | Maps

Culture: Languages | Pantheons

Organizations by Region: Worldwide | Altha-Feor | Bottenhavet | Gignes | Jatua | Millagea Ocean | Nack | Ro'thas

Nack: Organizations of Nack The entities listed below are confined within the continent of Nack. See Nack for more location details.

Agents of Pain
(c. SH 0) This incredibly loose organization is composed of individuals who have fully submitted to the will of the Svar-tu God of Pain, Barratu. It is an incredibly secretive group of people, most of whom never come into contact with one another given the secretive and taboo nature of Barratu. Agents of Pain rarely ever kill their marks. Instead they act as torturers or deliverers. When an individual curses another to the Temple of Anguish and the Tree of Pain, an Agent of Pain may be the person who is tasked to bringing the cursed individual there.

SH 671, March 6th: Several newly-christened Agents of Pain were killed while attempting to leave the Temple of Anguish via a gateway at the base of the Tree of Pain. (read more on Episode 5: "One Thousand Refugees")

Bandle City Organizations
These groups make up part of the socio-economic infrastructure of the bustling Bandle City.

Church of Alfan Skystone
(c. SH 150) Currently led by Margrun Alfansire (SH. 670), this church is centered in Bandle City but carries influences across the clans and cities throughout the entire island of Runeterra. The church carries a minor amount of political influence and is more concerned with the protection and well-being of all dwarves who worship Alfan Skystone.

Guild of Merchants
(c. SH 400) The Guild of Merchants has a large hand in the centuries-long economic boom of Bandle City and its trade partners. It is situated in the Silfdor Merchant Square and currently (SH 670) headed by Brys Nommaksire.

Guild of Smithies
(c. SH 100) It is said that the true winners of the mythological Giant's War were the smithies who crafted the weapons to defeat the massive creatures. With the establishment of Bandle City came the Guild of Smithies who to this day are dedicated to creating the weapons to defend their homeland. The guild is currently (SH 670) headed by Henra Stonethrow.

Maces of Bandle City
(c. SH 200) After the establishment of Bandle City, the clans had initially established their own individual defenses. After losing many in a battle against invaded orc pirates, the king had established the Maces as a inter-clan military set to defend the city from its enemies. The current (SH 670) commander of the Maces is Lura Stonethrow.

Royal Council of Bandle City
(c. SH 200) Ever since the founding of Bandle City, the kings and queens of these dwarves have had a Royal Council of their kith, kin, and even some outsiders as advisers throughout their reigns.

SH 670: The current Royal Council of Queen Myrtle consists of eight individuals, three of which are outside ambassadors of political and economic allies.
 * Brys Nommaksire
 * Gron Alfansire
 * Henra Stonethrow
 * Lura Stonethrow
 * Margrun Alfansire
 * Parck Herring
 * Renauld Swift
 * Serris Waterlight

Black Wind
(c. SH 400) The Black Wind is comprised of a group of monks who have mostly taken vows of silence and train diligently in the arts of shadow, silence, and infiltration within the walls of their isolated monastery. It is a proud but quiet organization that is seldom heard of by outsiders.

Known Members:
 * Lats Boldengrin
 * Brother Zeio
 * Adoam
 * Steve Holyfield

SH 601: The gnome known as Lats Boldengrin joins the Black Wind at the tender age of six. SH 640: At the tender age of 8, the orphaned Steve Holyfield is taken in by the Black Wind.

SH 671, January 23rd: After being taken over by agents of the Molten Juggernaut and failing to apprehend Lats Boldengrin and his companions, the Monastery of the Black Wind is burned down.

Blue Bandits
(SH 671, January 4th) This is the colloquial name given to the group of adventurers who travel aboard the ignominious ElectroZephyr. After the group's escape from the Flagship Judicature and subsequent evasions of the Nack Fleet, the Empire branded the crew members traitors of the state and began a quick smearing campaign across all the colonies of Nack. The term "Blue Bandits" rose swiftly out of this campaign primarily due to the bounty that had circulated throughout the whole region of Nack.

Catfolk Dogfighters
(SH 656) Trained in hit-and-run guerrilla tactics in flight, these Catfolk Dogfighters seem to be more legend than anything else. Rare survivors who claimed to have encountered these elusive and deadly fighter pilots speak of strange feline creatures in the cockpit of exotic Fingership Class ships. There are roughly only a dozen or so Catfolk Dogfighters in existence, and they are rarely deployed in any mission beyond that of self preservation and "preventive maintenance".

Yellow Briarclaw is one know Catfolk Dogfighter, as are the adventurers Rainbow Thundercloud and Babbling Brook. The group is led by the enigmatic Falling Branch, a.k.a. "Fall".

Children of Myralda
These individuals have been blessed by the Joyous Mother Myralda for one reason or another. They are sent out into the world to bring peace and joy to all they come across.

SH 671, March 14th: The dragonborn Umer Deszeld renounced all hatred and cruelty for love and compassion and became of Child of Myralda by receiving her blessing. (read more on Special Episode: "The Whims of Gods")

Harbingers of Lorressa
Individuals given the blessing of the Svar-tu God of Death, Lorressa are known collectively as Harbingers of Lorressa. These individuals deal death to all the God deems worthy of it, and are often thought to be some of the best assassins and warriors in Nack.

SH 671, March 14th: After being slain by Lorressa himself with a power word: kill spell, Elizagerth's soul was transformed and blessed by Lorressa. He rose anew as a Harbinger of Lorressa. (read more on Special Episode: "The Whims of Gods")

Locquians
(c. SH 500) In the aftermath of the fabled Battle of Locq, the men of Nack returned to their home islands and had forgotten about the birthplace of dragonkind. Even after all the known dragons were slain, their powerful magicks still pervaded the island of Locq. As such, many of the humanoid tribesfolk were slowly transformed into the first dragonborn. These dragonborn quickly separated into different tribes based off of the color of their scales and named their tribes by their scales and their powers, such as "Blue Lightning" and "Silver Frost." Ten distinct tribes were formed which were collectively known as the Locquian tribes.

Locquians Moot
Despite their constant warring, the dragonborn tribes bring their leaders and six other fiercest warriors to convene at a moot which takes place in the central valley located above the Tomb of Locq every 28 days. During the moot, a strict rule of peace takes place, and any who breaks this one law is met with swift execution shortly thereafter. The tribes discuss inter-tribal disputes and even organize upcoming skirmishes and battles that particular tribes wish to carry out with eachother.

SH 671, February 13th: In an unprecedented act, members of the Blue Lightning brought with them members of the Blue Bandits to discuss the possibility of awakening the legendary goddess Locqwerthalyn. (read more on Episode 1: "Uniting the Tribes")

Nack Empire
(c. SH 500) The human-dominant empire of Nack is centralized in the sky-city of Namara, and it exerts its influence over many of the regional sky islands of the same name (Nack). While other organizations exist, particularly dwarven clans and elvish houses, Nack still makes its presence known to any who desire to travel among the sky islands or live on lands within its domain.

c. SH 500: The infamous Nack Fleet had defeated the last known dragon in the realm and had firmly established itself as the sole empire in the region. Since then, no dragon has been seen. The Flagship Judicature was shortly thereafter created as a symbol of humanity's victory over the dragon inhabitants.

SH 622, March 12th: After the death of the previous emperor, Wrallingard Nack III, the child-heir, Rustingard Nack II, assumes command of the realm.

SH 635: A representative of Nack, Renauld Swift, begins serving on Queen Myrtle Alfansire's Royal Council.

Nack Army
(c. SH 500) The army of Nack has always played a pivotal role in the empire's history, and in many ways is considered inseparable from the empire itself. Sometimes, when historians refer to the Nack Empire, they refer to the army, and vice versa. Several different groups work in tandem to create the army as a whole, including infantry, cavalry, and fleet personnel. Some of the more skilled and proven warriors were initiated into shock-troops who focused on specific mission-oriented tasks.

SH 662: The hero Andras, alias Jackal, along with his companions aliases Wasp, Hawk, Minx and Wolf are sent on a mission to eliminate combatants of a small, unnamed elvish town north of the Deadfall River in Sparinon. All except Jackal return from the mission. It is uncertain whether a search party was sent for Jackal.

Nack Fleet
(SH 504) This fleet consists of more than a hundred airships. Many of the commanding ships are the prized dragon-bladder ships built by the Dragon Shipwright's Guild, and the command center of the fleet, the Flagship Judicature, a veritable floating city, leads the fleet into battle whenever it is called for.

SH 647, January 5th: Tes is named Admiral of the Fleet and command of the Flagship Judicature.

SH 670, December 24th: The Judicature, along with the majority of the fleet, intercepts the ElectroZephyr, keeping its crew secured in the guest wing until it returns to Namara.

Riders on the Storm
(SH 665) An elite group of fighter pilots who fly distinct Blue Mosquito Fighters through lightning storms that are usually created by Dragon Bladder Warships. They are sent out by the Fleet to infiltrate and eradicate pirates and enemies of the state. Known members of the Vengeful Sun include the following:
 * Babslik
 * Taniya

Nack Steel Company
(c. SH 567) After the dwarves of Demacia and Bandle City began digging deep into the earth and pulling out precious stones and ores, opportunistic entrepreneurs immediately began buying the ores and selling them at higher prices. Thus the Nack Steel Company was formed, and it has a stranglehold on the iron trade in all of Nack. Among many of the company's assets is the infamous Steel Manor in Namara.

Parck Herring, a representative of the Nack Steel Company, has served on Queen Myrtle's Royal Council in Bandle City for fifteen years (SH 655).

Dragon Shipwright's Guild
(c. SH 600) After a dragon is slain in the region of Nack the bones, skin, scales, and organs are sold to skilled shipwrights belonging to the Dragon Shipwright's Guild. This organization creates the most legendary ships in the region, stretching dragon bladders out to make magically infused balloons for airships. The guild has immense political power, as they exercise control over the empire of Nack.

A few years after creating their first ships, the guild discovered that the magical energy harnessed in the ships' engines were spontaneously creating dragon eggs corresponding to the color of the slain dragon used to make the ship. Many of these eggs were malformed but a few of them managed to produce live dragons. These dragons matched the physical prowess of their trueborn counterparts, but they aged and matured at an accelerated rate. The leaders of the guild kept this phenomenon a secret to the public for decades, slowly building an army of dragons and binding them to their will using the Orb of Dragon Command.

A high-ranking guild-member and wizard, Selubrius has revealed this information to a group of adventurers and said that they guild was planning on using the dragons to destroy Nack altogether. Allegedly, they had already used the dragons to destroy the island-campus of Boar Herpes (the air islands of Nack are airborne due to the same magic that allows dragons to fly).

SH 670: Current known members of the Dragon Shipwright's Guild:
 * Jayce Borgas/Renauld Swift
 * Selubrius

Dragon Bladder Ships
Its widely believed that all dragon bladder ships are created by the Dragon Shipwright's Guild, but there are rumors that other organizations not in the employ of the Nack Empire may have found a way to use dragon bladders to power their airships.

A handful of known dragon bladder ships include:
 * Copper Coin
 * ElectroZephyr
 * Golden Law
 * Judicature
 * Silver Cylinder
 * White-Blue Concordat

Dragons (Speed)
The dragon, when referred to in the proper context, is a unit of measurement of airship speed. It is based on a rough estimate of the flight speed of the average adult dragon. For example, a ship with a speed of 1.2 dragons would likely outrun an average dragon, whereas a ship with a 0.8 dragons top speed would probably be overrun. The term is used most commonly among officials of the fleet of the Nack Empire.

Namara Thieves Guild
(c. SH 500) Like any other thieves guild, this unofficial organization runs rampant through the streets of Namara, but nobody can see them in the open. Their existence thrives within the whispers of seedy merchants, the soft footsteps of a product runners, and the blood that spills from those who cross them. Although it is uncertain, the man who goes by Hiruvorn is thought to be the leader.

Runeterra Fleet
(SH 647) Over a few decades, the dwarves of both Bandle City and Demacia have worked together in secret to create three Mountain Ships and several Bunker Ships for what they believed would be the eventual and inevitable fight against the Empire of Nack and its tremendous Fleet. The political and economic ties shared between Runeterra and Nack have been tenuous at best, and at times the ambassador of Nack who sits on the Royal Council of Bandle City seems to be the only individual capable of keeping the frail peace between the two organizations.

Skystone Clans
(c. SH 0) These dwarven clans all stem from the original dwarves who came to inhabit the large, mountainous air island of Runeterra.

Alfansire Clan
(c. SH 0) Claiming to be the descendants of the first dwarves created by Alfan Skystone himself, the Alfansire clan has claimed the throne of Bandle City for as long as the city has stood. If there ever was an argument to the clan's claim to the throne, that argument has subsided for hundreds of years. Clan members of note include Queen Myrtle Alfansire, Prince Gron Alfansire, and High Priestess Margrun Alfansire. The family leans toward honor, duty, and righteousness. There have been a few stories of individuals who wore the Alfansire name and brought dishonor to the family, but these individuals are few and far between.

Nommaksire Clan
(c. SH 45) Claiming to be descendants of Nommak Rivermaker, the Nommaksire clan boasts legendary skill at navigating waterways and building dams and dwarven-made water-caverns. Due to their legendary heritage, the Nommaksire clan has made a home for themselves in the Royal Palace and has secured a seat on the Royal Council for several hundreds of years. A clan member of note is one Brys Nommaksire. They have had a longstanding feud with the Silfdor Clan.

Silfdor Clan
(c. SH 110) Despite claiming Silfdor Goldgiver as their ancestral progenitor, the current (SH 670) Silfdor Clan is known as one of the most greedy clans in all of Bandle City. They have long had a feud with the Nommaksire Clan, in particular with the control of the Guild of Merchants in Bandle City. There have even been rumored to be numerous assassination attempts on Brys Nommaksire, but these rumors can neither be confirmed nor denied.

SH 671, March 15th: The gnome assassin Lilhani created the alter-ego Froyga Silfdor in Bandle City. (read more on Episode 9: "The Rightful King")

Stonethrow Clan
(c. SH 330) A relatively new clan within Bandle City, the Stonethrow Clan is one of the few noble clans that can claim to be where they are based solely on merit. The Stonethrows are known for their prowess in battle and their levelheaded demeanor. Many Stonethrows join the Maces or are prominent figures in the honorable guilds and organizations of Runeterra. Notable clan members include Lura Stonethrow and Henra Stonethrow, both members of the Royal Council.

Svar-enna
(c. SH 200) An offshoot of the Svar-tu elves, the Svar-enna remained steadfast in their naturalist roots and refused to settle for long in any one place. Since the rise of the Empire of Nack, the Svar-enna were the only elves who retained their ancestral identity and were left unscathed by the imperialist dominion of the city-dwelling humans. While the remaining elves in Nack were killed or relocated to Sparinon, the Svar-enna remained on their isolated island of Taurë, free of the empire's grasp and their cultural dominance. Within the tribe of the Svar-enna, the Elven Pantheon of Svar-tu is still widely worshiped and the essence of the hunt rules over all other aspects of life.

SH 666, June 24th: An ancient blue dragon attacked the tribesmen of Svar-enna in their home-island and devastated the vast majority of the elves and their land. Only a handful of Svar-enna remain. Among the survivors are the sisters Naïlo and Leucosa Enna.

Svar-tu
(c. SH 0) At the dawn of time when dragons reigned throughout the airborne region, Nack was once known as Svar-tu by the elves who lived in harmony with the islands and dragons who ruled them. Once the humans of the Nack Empire began destroying the dragons and taking the land for their own, the realm and culture of Svar-tu was largely forgotten and the elves were largely banished and forced to live on only one island, Sparinon. These elves once worshiped the old Pantheon of Svar-tu.

SH 670, December 17th: The adventurers discovered the Sweetwater Sepulcher which had holy altars to some of the elven gods and goddesses of the Elven Pantheon of Svar-tu.

Elven Houses of the Svarsun
The Svarsun is recognized as the official regency of the Svar-tu elves after the human incursion of the Nack Empire, which includes all of the noble Houses and any related nobility or royalty. The term Svarsun in the Svar language means "Zenithal of the Elves". So, for example, the Palace of the Svarsun literally means "Palace of the Zenithal of the Elves".

House Cloudspell
(c. SH 50) Once a ruling class of the Svar-tu, House Cloudspell has since fallen slightly from the precipice to the level of the other noble Houses.

SH 670, October 22nd: Elondar Cloudspell marries Vlaya Skyflower, bringing House Cloudspell back to the level of royalty.

SH 670, November 17th: Elondar Cloudspell dies from a mysterious illness before his wife's child is born, effectively severing House Cloudspell from the royal name according to Svar-tu cultural lineage policy.

House Moonwhisper
(c. SH 0 - c. SH 560) One of the original Houses of the Svar-tu, House Moonwhisper was once headed by a very influential elf known as Raz-Hindur who eventually caused the vicious and bloody demise of his own house and many other royal elven houses.

House Skyflower
(c. SH 0) Born at the dawn of time, the high elven Skyflower family is rich with royal blood and history, and reside in the hidden elven city of Sparinon.

SH 670, October 23rd: The eldest daughter of House Skyflower, Vlaya, was wed to Prince Elondar of House Cloudspell.

SH 670, November 12th: Queen Vlaya announces that she is with child.

SH 670, December 21st: The young King Elondar dies of a mysterious illness, leaving the widow Vlaya to rule what remains of the Svar-tu alone.

House Treesing
(c. SH 220)

House Waterlight
(c. SH 200) Another noble house in Sparinon, this family apparently is in debt to the vampire Lord Diovax. A son of House Waterlight, Serris has served on Queen Myrtle's Royal Council for over 100 years.

Tribes of Ibn Almawt
(c. SH 0) After the death of the founder of Ingeni, the legendary Ibn Almawt, his followers quickly separated into three different tribes based on their elemental affinities of either air, earth, or fire and are called the Genasi which translates to elemental ones in the Nackaran tongue.

Dao Ramal
(c. SH 0) The Dao Ramal are the tribe of earth on Ingeni. They are strong-willed, hard-headed, and have a deep hatred for the Efreet Lahab. However, they are willing to work with the Djinn Dukhan from time to time. They are very stealthy when moving on the ground, and their warriors favor swinging around great mauls in combat. Their leaders are Alsaahir Jamel and the Dao-Summoner Altabib Haroun al Rachid.

Djinn Dukhan
(c. SH 0) The Djinn Dukhan are the tribe of air on Ingeni. They are easy-going, cautious but friendly and incredibly adaptable. They work well with both the Efreet Lahab and the Dao Ramal. They are capable of levitating, and their warriors are capable of brilliant feats of the martial arts. Their leaders are Alsaahir Rashaad and the Djinni-Summoner Altabib Sulaiman, who is responsible for maintaining the heavy winds that engulf the island which essentially keep the island isolated from the rest of Nack. These winds are maintained magically and are a tradition of the Djinn Dukhan that is carried out through the generations.

Efreet Lahab
(c. SH 0) The Efreet Lahab are the tribe of fire on Ingeni. They are passionate and the most xenophobic of the three tribes. They are also greedy, quick to anger and are willing to betray anyone for their own causes. They work with the Djinn Dukhan sparingly but are always loath to even mention the Dao Ramal. Their bodies are often red or charred black and their hair is often ablaze with fire. Their leaders are Alsaahir Khalid and the Efreeti-Summoner Altabib Abd al Hakim.

SH 671, March 24th: Alsaahir Khalid's daughter Kamila disappeared. Assuming the Dao Ramal had kidnapped her, the infuriated Alsaahir Khalid began marching through the desert in search for the earth genasi. (read more on Episode 12: "The Temple of Ibn Almawt")

SH 671, March 27th: After encountering a group of strange foreigners, Khalid asked them to help seek out his daughter. In exchange for her safe return, he would be willing to divulge the secrets of the island and reveal the location of the Temple of Ibn Almawt. (read more on Episode 12: "The Temple of Ibn Almawt")

SH 671, April 4th: Shortly after the adventurers encountered Etekhas, the Sphinx of the Source, they discovered that Kamila had also encountered him days before and was annihilated after failing to correctly answer his riddles. (read more on Episode 12: "The Temple of Ibn Almawt")

Vengeful Sun
(c. SH 668) The rise of the great vampire lord Diovax has led to an increased awareness of the vampiric presence on the airborne islands. As such, an independent syndicate that pledges its dedication to the god of the sun Harsted and has inherently worked against many of the forces who traditionally worship Harsted's counterpart Runsted, the goddess of the moon. Known members of the Vengeful Sun include the following:
 * Marrik Skysword - the leader of the Vengeful Sun
 * Balasar - a paladin in service of the Vengeful Sun
 * Kamenos - an assassin in service of the Vengeful Sun
 * Ristam - a cleric in the service of the Vengeful Sun, stationed in Bandle City.

Sections: Main | Campaigns | Characters | NPCs | Locales | Culture | History | Artifacts | Maps

Culture: Languages | Pantheons

Organizations by Region: Worldwide | Altha-Feor | Bottenhavet | Gignes | Jatua | Millagea Ocean | Nack | Ro'thas

Nack: