NPCs of Getting the Band Back Together

Sections: Main | Campaigns | Characters | NPCs | Locales | Culture | History | Artifacts | Maps

NPCs: Slaadi Invasion | Northern Strife, Part 1 | Northern Strife, Part 2 | Enduring Mountain | Vale of Lost Memories | Swamp of Vutha Valignat | Orbs of the Archeron | Illithid Empire of Thithnihl | Hollows | Black as Pitch | Air Islands of Nack | BUFD Wars | Weapon of the Gods | Couatlán | Getting the Band Back Together

Other: Notes Non-Player Characters of the Couatlán

Every non-player character of note within the Getting the Band Back Together campaign is shown below. The NPC's are organized into coherent groups relating to the structure of the campaign. Please note that all spoiler buttons are meant to hide information about the NPC that the PCs should not yet know (unless otherwise noted).

Baldr Ironcrust
Male Dwarf. The leader (known as the Chief Engineer) of the Feldspar Dwarves.

Barfshed Williams
Male Human. Barfshed Billy Williams was an avid groupie of the Mellotones, and after their epic final performance on the Burnt Chalice 40 years ago that saved the world, he stayed behind on the island. Over that time, he kinda lost his mind and was found wandering around completely naked. One of his prized possessions was the Journal of Everard of Wesley, which he gave to Oogway and the rest of his party after an inspiring performance. He also has part of a song tattooed on his leg.
 * See Session 1: "The Journal and the Lute" for more details.

Bashful Bashfulson V
Male Dwarf. Father of Yera Bashfulson. The rest TBD.

Big McLargehuge
Male Gnome. The MC for the infamous Thundergnome pits dwelling within the underbelly of Tradewind Cove.
 * Session 2: "Following Leads in Tradewind Cove": A group of adventurers fights in the pits and wins 3000gp with the help of Hawke who made the bets.

Dansby
Meaty Male. Crewman of the Abercrombie & Fish, known for his gullible nature and how easy it is to swindle him.
 * See Session 1: "The Journal and the Lute" for more details.

Euphemia Hawke
Female Halfling. Mostly referred to as Hawke, Euphemia is a tough halfling with light pink hair and dressed as a seasoned swashbuckler. She is the quartermaster of the Abercrombie & Fish and reports to the "captain" Lachland Smith. The crew of the ship, however, know that she is truly the leader of the ship. She's made fast friends with Beam.
 * See Session 1: "The Journal and the Lute" for more details.

The Feldifair Family
Elven family. Owns a massive chateau in the noble district of Tradewind Cove. The family also owns Feldifair's Millworks.
 * Session 2: "Following Leads in Tradewind Cove": The Feldifair chateau is discovered to have a vault hidden in their chateau that was allegedly recently robbed by someone named Soft Step.

Errogin Feldifair
Male Elf. Father and head of the Feldifair Family and runs his company, Feldifair's Millworks.

Evandella Feldifair
Female Elf. Mother of the Feldifair Family.

Dernin Feldifair
Male Elf. Older son of the Feldifair Family.

Errogin Feldifair, Jr.
Male Elf. Younger son of the Feldifair Family.

Jarl Moltenstone
Male Goliath. A pit fighter who frequents the Thundergnome but lives most of his days in Feldspar.
 * For more information, see M. Vos' section of Session 2: "Following Leads in Tradewind Cove"

Jurgen Doomhammer
Male Duergar. With dark grey skin, a white mohawk and pointed beard, this duergar was found wielding a wicked warhammer wearing black plate armor with a glowing red symbol on it. The symbol depicted a large eye with its upper eyelid yanked open by a hand. Known vaguely as a Knightmare, Jurgen was found in the center of a volcano with a small posse, attempting to get the Lute of the Fiery Anthem. He was subsequently killed in a fight with the adventurers. (now dead)
 * See Session 1: "The Journal and the Lute" for more details.

Lachlan Smith
Male Human. Wearing academic robes with a clear demeanor of one who has little contact with the rough and tumble of the street life, Lach is a music historian under the employ of the Grand Conservatory, a prestigious bardic college in Tradewind Cove. He also apprenticed under the legendary bard Everard Wesley. After coming into a sizable inheritance and discovering that the Dreamer is set to reawaken soon, he has made it his mission to bring the band back together and has hired a group of heroes to round up the necessary individuals and instruments.

The Mellotones
Eight legendary bards make up The Mellotones, a makeshift band that saved the world by preventing The Dreamer from awakening and therefore bringing the entire universe to an end. Most of the information below was discovered via the Journal of Everard Wesley.

Beighnt Stumpph

 * Instrument: Fiddle of Loss
 * Male Dwarf
 * Acts like a cowboy and rides a mean shetland pony. Whereabouts unknown.

Everard Wesley

 * Instrument: Lute of the Fiery Anthem
 * Male Human
 * After his death, Everard left a journal on the Burnt Chalice, where Barfshed Williams kept it for safekeeping for 40 years.

Ferrah Rockslide

 * Instrument: Tubular Bells
 * Female Goliath
 * Whereabouts unknown.

Jenni Electrum

 * Instrument: Voice
 * Female Light Aasimar
 * Whereabouts unknown.

Just Precious

 * Instrument: Tambourine (also dances)
 * Female Gem Diamond Dragonborn
 * Whereabouts unknown.

The Plunge

 * Instrument: Drum of Thunder
 * Male Kenku
 * Whereabouts unknown.

Styxx De Ville

 * Instrument: Hammer Dulcimer
 * Female Tiefling
 * Whereabouts unknown.

Wreath Cicharri

 * Instrument: Bagpipes of Life
 * Female Elf
 * Whereabouts unknown.

Smurfnugle
Male gnome. Captain Smurfnugle of the Marc Galley was an honorable and respected traveling merchant for many decades. During his time at sea, he adopted a lost changeling named Beam and took her under his wing, raising her to young adulthood. He also came to know Luciditus for a few years before pirates attacked the Marc Galley, killing nearly everyone onboard. While Luci and Beam escaped with their lives, it's unknown Smurfnugle's ultimate fate was after that dreadful night.

Soft Step
Male Kenku. A highly skilled thief who works as a freelancer for various ne'er-do-wells throughout Tradewind Cove.


 * Session 2: "Following Leads in Tradewind Cove": Soft Step allegedly stole everything from a vault within the Feldifair chateau, including the prized Drum of Thunder that once belonged to The Plunge. He left a letter behind for Errogin Feldifair with coercive instructions to retrieve his treasure.

Tradewind Cove Councilmembers
Tradewind Cove is run by a council of five members, each representing a different guild or company that has a vested interest in both the social and economic wellbeing of the city.

Arkin Zadeh

 * Male Human
 * Head of Black Anchor Shipping Industries (BASI). Has ridiculous facial hair in the shape of an anchor.

Arkin Zadeh

 * Male Human
 * Head of Black Anchor Shipping Industries (BASI). Has ridiculous facial hair in the shape of an anchor.

Sections: Main | Campaigns | Characters | NPCs | Locales | Culture | History | Artifacts | Maps

NPCs: Slaadi Invasion | Northern Strife, Part 1 | Northern Strife, Part 2 | Enduring Mountain | Vale of Lost Memories | Swamp of Vutha Valignat | Orbs of the Archeron | Illithid Empire of Thithnihl | Hollows | Black as Pitch | Air Islands of Nack | BUFD Wars | Weapon of the Gods | Couatlán | Getting the Band Back Together

Other: Notes